Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Flare

Azlanti arms scientists developed the plasma flare as a assault weapon and a tactical aid. The weapon hurls bright balls of plasma at foes, scorching them and illuminating the area for better target designation in situations of diminished light. The Aeon Guard also finds the radiance to be an effective intimidation tactic, especially against civilizations that have yet to develop advanced technology.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Flare, Brilliant

Source Starfinder #8: Escape from the Prison Moon pg. 45
Level 13; Price 53,100
Hands 2; Proficiency Heavy
Damage 8d6 E & F; Range 100 ft.; Critical wound
Capacity 80 charges; Usage 4
Bulk 2; Special bright, unwieldy

Plasma Flare, Luminous

Source Starfinder #8: Escape from the Prison Moon pg. 45
Level 5; Price 2,950
Hands 2; Proficiency Heavy
Damage 2d6 E & F; Range 80 ft.; Critical
Capacity 20 charges; Usage 1
Bulk 2; Special bright, unwieldy

Plasma Flare, Radiant

Source Starfinder #8: Escape from the Prison Moon pg. 45
Level 9; Price 13,275
Hands 2; Proficiency Heavy
Damage 5d6 E & F; Range 100 ft.; Critical wound
Capacity 40 charges; Usage 2
Bulk 2; Special bright, unwieldy

Plasma Flare, Incandescent

Source Starfinder #8: Escape from the Prison Moon pg. 45
Level 17; Price 265,500
Hands 2; Proficiency Heavy
Damage 13d6 E & F; Range 100 ft.; Critical wound
Capacity 100 charges; Usage 5
Bulk 2; Special bright, unwieldy